abs, add, add, and, autoThreshold, convertToByte, convertToFloat, convertToRGB, convertToShort, drawDot, drawDot2, drawLine, drawOval, drawPolygon, drawRect, drawString, drawString, exp, fill, fillOval, fillPolygon, findEdges, flipHorizontal, gamma, getAutoThreshold, getAutoThreshold, getBestIndex, getCalibrationTable, getColorModel, getColumn, getCurrentColorModel, getDefaultColorModel, getFloatArray, getFontMetrics, getHeight, getHistogramMax, getHistogramMin, getHistogramSize, getIndexSampleModel, getIntArray, getInterpolate, getInterpolatedValue, getLine, getLutUpdateMode, getMask, getMaskArray, getMaxThreshold, getMinThreshold, getNChannels, getPixel, getPixelCount, getRoi, getRow, getStringWidth, getWidth, hideProgress, insert, invert, invertLut, isColorLut, isInvertedLut, isKillable, isPseudoColorLut, lineTo, log, makeDefaultColorModel, maskSizeError, max, maxValue, min, minValue, moveTo, multiply, or, putColumn, putPixel, putRow, resetBinaryThreshold, resetRoi, resetThreshold, resize, rotateLeft, rotateRight, setAntialiasedText, setCalibrationTable, setClipRect, setColor, setColorModel, setFloatArray, setFont, setHistogramRange, setHistogramSize, setIntArray, setInterpolate, setJustification, setLineWidth, setLutAnimation, setMask, setProgressBar, setRoi, setRoi, setRoi, setRoi, setSnapshotCopyMode, setThreshold, sharpen, showProgress, smooth, sqr, sqrt, toString, xor |